At some point, though, it became obvious that the benefits of allowing kids to use computers outweighed any disadvantages. As someone who has used computers productively for many years, I couldn't see the point in telling my kids they couldn't use computers at all. So, my questions about computer usage soon changed from "whether" to "what" and "how much." While my kids were still young, I supervised their usage and tried to steer them to safe websites or games that seemed educational (such as Reader Rabbit, Treasure Mathstorm!, and The Oregon Trail). However, as they got older, and the video games got less "educational," I started to worry about how much time they were spending in front of a screen. Had I made a big mistake in allowing those games into our home?
I admit there were days when I was tempted to pull the plug and ban video games entirely, but then I was reminded (probably by my kids) of my interest-led approach to homeschooling. Did I really believe what I had been saying about allowing children to follow their passions? If my son was fascinated by video games, shouldn't I try to learn something about them? Did I really know enough to pronounce them "a waste of time"?
My reason for writing this blog post is to share what I learned about gaming. First, I recommend the following two articles, which debunk the most common myths about video games:
- "Reality Bytes: Eight Myths About Video Games Debunked" by Henry Jenkins. An essay on the impact of gaming. Accessed from the PBS companion site for The Video Game Revolution, KCTS Television, 2004.
- "Video Games Don't Cause Children to be Violent" by Michael D. Gallagher, U.S. News and World Report, May 10, 2010.
